9 Jul 2008

Patch Notes - 9 July 2008 / Notas del parche 9 Julio 2008


  • Lady Jane should act more intelligently in combat situations now.

  • 48 Month Veteran Reward pets should no longer charge into combat. Really.

  • New animation for Super Strength – Punch while flying.

  • Changes to root time for Energy Blast - Power Burst. This does not affect the activation time, it’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.

  • Dark Armor/Dark Embrace: Corrected the activation text to explain it also adds toxic resistance.

  • Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds. New Animation and Graphical Effects also made.

  • Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.

  • All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack.

  • All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.

  • FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.)

  • Dual Blades/Vengeful Strike: Synched this power’s floating numbers to better fit with when the character hits the target.

User Interface
  • Buff Icon Bugs
    • Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over.

    • Fixed Buff Icon display issue when Buff Icons would disappear when a teammate (in the same non-instanced zone) logs out of the game.

    • Fixed Buff Icon display issue where team mates Zoning into a mission at different times caused Buffs Icons to disappear

  • Fixed condition for chat ban that would cause players to be banned for excessively long times.

  • Fixed coalition chat name display to display SG name and player name correctly.

  • Fixed a condition where a player could receive messages from a globally ignored player.

  • Defeating Romulus Nictus should correctly award the Roman badge

  • Rularuu weapons now unlocked via Shadow Shard TF badges

Tailor / Custom Weapons
  • The Rulaaru claws should now be unlockable

  • Bowstring on Talsorian bow should now stay attached to the bow


  • Scrapper Martial Arts Dragons Tail: Damage and Endurance cost were slightly too low. These have been adjusted.

  • Defender Vigilance will no longer increase the Defenders endurance costs when grouped with team mates with greater than normal Health values.

  • Fixed an issue with Tanker Dark Melee and Dual Blades powersets which allowed “Chance to” enhancements affect areas of effect, rather than just the target of the attack.

  • Dual Blades/Vengeful Strike: Added PvP Knockdown suppression to this power for both Scrappers and Tankers.

  • Safeguard Missions: Burning Daemon should now always spawn at the appropriate level for the mission he is in.

  • Gordon Stacy now assigns the second mission in his story arc again.


  • Stalker/Electrical Melee/Thunder Strike: This power should now accept PBAoE damage sets.

  • Brute/Dark Armor/Dark Regeneration: This power should now accept taunt enhancements and enhancement sets.

  • Brute/Dark Melee/Touch of Fear: This power should now accept taunt enhancements and enhancement sets.

  • Changed “%”to “percent” in the Stalker/Assassination inherent ability. Some players were experiencing some information to be displayed incorrectly because of the % sign.

  • Energy Assault - PowerBurst now using Red FX

  • Mercenaries/Serum: Fixed a typo in this power.

  • Added Taunt Enhancement ability to Brute Dark Melee Touch of Fear and Dark Armor Dark Regeneration.

  • Trick Arrow powers should no longer cause weapon redraw issues with Archery or Ninja Mastermind bow powers.

  • Bane Spider Cone attacks did not have a max number of targets defined. This has been corrected.

  • Shortened the time between the activation and effect for Crab Spider Training – Serum

  • Widow Teamwork - Placate should no longer cause redraw with Widow claw powers.

Veteran Rewards
  • Fixed typo in villain veteran granted title from “Vengful” to “Vengeful”

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What is City Of Heroes? / ¿Qué es City of Heroes?

City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre. In the game, players create superhero player characters that can team up with others to complete missions and fight villains belonging to various gangs and organizations in Paragon City and its surrounding areas.

City of Heroes es el primer juego de rol multijugador masivo con superhéroes. Cada jugador diseña su propio héroe, y puede enfrentarse solo o con otros jugadores a una gran variedad de villanos.

More info/Más información: CoH website
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