Loading...

23 Jul 2008

Patch Notes - 23 July 2008 / Notas del parche 23 Julio 2008

Release Notes for 17.20080709.3T2
Wednesday, July 23, 2008

COMBINED


AI
  • Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.

Badges
  • Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.

  • Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.

  • Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons
  • Rularuu Claws should be available to Female and Huge players who have unlocked them.

  • Custom Roman axes granted by completing the Imperious Task Force should now be properly awarded.

Global Chat
  • Players with Trial accounts will no longer be able to use Global chat channels.

Invention
  • Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.

  • ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.

Powers
  • Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.

  • Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.

  • Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.

  • Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.

  • Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.

  • Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.

  • Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.

  • Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active

Tasks
  • The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.

User Commands
  • “Synch” Command - Players can now use “/synch” in addition to “/sync” if they are experiencing any synchronization issues with the game servers.

User Interface
  • Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.

  • Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.


CITY of HEROES


Powers
Blasters
  • Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.

  • Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power.

Badges
  • Corrected text in the Firefighter badge.


CITY of VILLAINS


Powers
Masterminds
  • Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.

  • Mastermind / Necromancy / Lich should remain at Range in combat more often now.

No comments:

What is City Of Heroes? / ¿Qué es City of Heroes?

City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre. In the game, players create superhero player characters that can team up with others to complete missions and fight villains belonging to various gangs and organizations in Paragon City and its surrounding areas.

City of Heroes es el primer juego de rol multijugador masivo con superhéroes. Cada jugador diseña su propio héroe, y puede enfrentarse solo o con otros jugadores a una gran variedad de villanos.

More info/Más información: CoH website
City of Heroes game content and materials are trademarks and copyrights of NCsoft Corporation and its Licensors and used with permission. All rights reserved.