Combined
Powers- Accolade / Portable Workbench accolade will no longer summon a Workbench in PVP areas.
- Dual Blades / One Thousand Cuts: Corrected this power’s cast time from being 2.43 seconds to 3.30 seconds.
- (Katana or Ninja Blade) / Sting of the Wasp animation once again returns to the two handed Katana Ready cycle after it completes
- Earth Control / Earthquake: Now accepts To Hit Debuff Enhancements and IO sets
- Some NPC weapons have been flipped back to their proper orientation
- Fixed transparency and colour for several powers icons
- Powers which accept Defense IO sets now accept “Defense Sets” rather than “defense” -- text fix.
- Changed animations for Martial Arts attacks to help improve performance. New animation times are as follows:
- Thunder Kick 0.83
- Storm Kick 0.83
- Cobra Strike 1.67
- Crane Kick 1.67
- Crippling Axe Kick 1.60
- Dragons Tail 1.50
- Eagles Claw 2.53
- Cimerora: Fixed a hole near the Castellum bridge that allowed players to teleport under the world
- Cimerora: Fixed hole in Vespillo Pass that allowed players to teleport outside the map boundaries
- Change Shoulder category UI to reorder categories and clean up the list
- Change in Belt category UI to reorder categories and clean up the list
- Corrected short help text on Trap of the Hunter: Immobilize/Endurance Reduction IO enhancement. It no longer states it improves Damage.
- Fixed the bug where tooltips displayed too small.
- Some pets summoned through control sets weren’t showing an icon in their buff tray, this has been corrected. All Tier 9 summoned pets should now have a buff icon.
- Fixed a display problem with the map compass in Cimerora.
- Trial Account restrictions implemented:
- Trial Accounts cannot email other players
- Trial Accounts may not level past 13
- Trial Accounts can only have 50k influence
- Trial Accounts can only speak in
- /local
- /help
- /team
- Trial Accounts cannot invite players to team
- Trial Accounts may join teams, but not invite other players
- Trial Accounts may not join SuperGroups.
CITY OF HEROES
Powers Blaster- Psionic Blast / Psionic Dart: This power will now have a unique icon, it should no longer be the same as Mental Blast
- Fire Manipulation / Burn: This power’s icon should now match the colour scheme of the other powers in the set.
- Fiery Aura / Consume: Power was incorrectly taking Knockback Sets instead of Endurance Modification sets. This has been corrected.
- Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.
- Fiery Melee attacks no longer state they can accept Taunt IO sets.
- Dark Armor / Oppressive Gloom and Cloak of Fear no longer accept Taunt enhancements.
- Dark Melee attacks now accept Taunt Enhancements and Sets.
CITY of VILLAINS
Powers Arachnos Widow- Widow Training / Strike: Corrected Widow Strike power. It was separating damage into 2 packets, instead of a single packet of damage.
- Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.
- Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.
- Dominator / Earth Control / Earthquake: Now accepts To Hit Debuff Enhancements and IO sets.
- Mastermind / Thugs / Call Thugs: This power was listing that it accepted knockback enhancements twice. This has been corrected.
- Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.
- Dual Blades / Ablating Strike: Corrected an issue with Stalker Dual Blades Ablating Strike which was causing it to have critical effects against entities not targeted by the power.
- Electrical Melee attacks no longer accept Taunt Enhancements or IO Sets.
- Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.
- Updated the Stalker’s long help text on their Assassination inherent ability to reflect the recent changes to the Stalker archetype.
- Stalker Demoralize Effect no longer scales by level effects. The debuff and duration is fixed, regardless of the level of the target.
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